Credits, explained: what a render actually costs
How Omnira meters GPU time, why resolution and model tier change the price, and how to get the most from every credit.
Credits should never be a mystery. Here is exactly how we price a generation and why two clips can cost very different amounts.
The metering formula
A render bills on GPU seconds, scaled by what makes that second more expensive: resolution, model tier, and priority. Higher resolution means more pixels per frame; a frontier model means a pricier card; a priority job jumps the queue.
- GPU seconds — the raw compute time
- Resolution multiplier — 720p, 1080p, 2K, 4K
- Model-tier multiplier — open vs frontier models
- Priority multiplier — standard vs priority queue
See the cost before you commit
The studio and the API both return an estimated credit cost up front. You approve the spend, then the job runs. If it fails, you are not charged — credits only move on a completed render.
Getting more from each credit
Prototype at lower resolution and a standard model, then re-render your winner at full quality. Iterating cheap and finishing expensive is how power users stretch a credit pack across dozens of final clips.
“Iterate cheap, finish expensive. That is the whole game.”
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